![]() ![]() Owners get an almost auto win and some more for the plunder, defender wasted thousands and thousands of FP/Goods/Event time collecting watchfires and upgrades just to have you come along and give their enemy the bypass key to all of it. ![]() How is that good for game balance? Overall this building will have more of an affect on the players in hoods with people that have Virgo's than the ones that actually have one. There is virtually no defense to something like this, why are players wasting time and city space with defenders when you're just going to come out with something that will allow someone to completely bypass all of it? For every 1 person in a hood with this thing you'll have *so far* up to 3 whose years of work defending themselves you've just undone. Virgo might not make a huge dent in GvG but it will in hoods. This GB negates Kraken and more than negates half the benefits of Terracotta. I can't understand why last era they finally tried to do something to the horrible PvP defending AI and give us a worth while defense GB, which granted was just a drop in the bucket to solving that problem, only to go in the other direction with astounding vigor. By level 12 a 40% chance to basically automatically win 3 battles? What could that possibly scale up to, 99% chance of 10 at 80? And how would this work with Kraken, either a Kraken boost is wasted when Virgo triggers or you get an extra troop down to 3 to 'fight'? Stats for the Virgo Project seem incredibly off.
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